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alBert2000 sprinting dead
| Subject: Final maps take long 2013-08-03, 20:19 | |
| We have noticed that some final maps in a campaign take longer as normal. It takes quite long till the first tank comes and also till the second wave starts. In between common infected are coming for a long time. Currently I don't know why this happens.
So just keep waiting a little longer. The tanks should come and the final can be completed as expected. |
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alBert2000 sprinting dead
| Subject: Re: Final maps take long 2013-09-06, 00:09 | |
| I think I made some progress. I'll try to work on some fix for it soon.
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Bass-Ment™ Running Dead
| Subject: Re: Final maps take long 2013-09-06, 15:58 | |
| Oh!!..i thought that some kind of plugin caused that..and it's really annoying while you're playing Expert for obvious reasons (e.g. decease, extinction, death etc. ) |
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alBert2000 sprinting dead
| Subject: Re: Final maps take long 2013-09-06, 16:11 | |
| Actually it is some problem with the script in final maps. It does not play well with the increased mob sizes it seems. So I'll try to reduce the mob size in the official final maps only. Maybe the custom maps will need that fix too. We will see.
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alBert2000 sprinting dead
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Bass-Ment™ Running Dead
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alBert2000 sprinting dead
| Subject: Re: Final maps take long 2013-09-07, 15:25 | |
| Nice. And with the upcoming Super Tanks the final maps are a new experience. |
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Tron Running dead
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Killogy sprinting dead
| Subject: Re: Final maps take long 2013-09-08, 02:10 | |
| - Tron wrote:
- l4d2_ravenholmwar.vpk does not match... i cant connect!!!!!
You have an old version, download last version here [You must be registered and logged in to see this link.] |
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alBert2000 sprinting dead
| Subject: Re: Final maps take long 2013-09-08, 07:26 | |
| - Tron wrote:
- l4d2_ravenholmwar.vpk does not match... i cant connect!!!!!
Check the map version, date, size etc here: [You must be registered and logged in to see this link.] |
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Tron Running dead
| Subject: Re: Final maps take long 2013-09-08, 10:51 | |
| i have download 2 times this l4d2_ravenholmwar_210513_6017-L4D2 NOT MATCH!!!
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alBert2000 sprinting dead
| Subject: Re: Final maps take long 2013-09-08, 16:42 | |
| I checked the campaign again on alServ2019. Everything is fine.
File on server is: l4d2_ravenholmwar.vpk Size: 170567757 bytes
Here some checksums of l4d2_ravenholmwar.vpk: CRC32: 80EB2202 MD5: C4084C64243761886820AB90601DB81E SHA-1: 42BEA1AFD179E359412B44A1C96E25F96A8FF76B
I dont know why it is not working for you. Sorry. |
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Tron Running dead
| Subject: Re: Final maps take long 2013-09-09, 11:54 | |
| You could say - delete old We don't go to Ravenholm.vpk and be happy! But that is the question - why the client take old VPK if he even have another filename? |
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alBert2000 sprinting dead
| Subject: Re: Final maps take long 2013-09-09, 12:09 | |
| My old vpk didn't have this long name. Old and new vpk had the same name. Maybe you renamed it long ago? |
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Tron Running dead
| Subject: Re: Final maps take long 2013-09-09, 12:14 | |
| if I renamed it as though it ever worked before? here are the mysteries of nature |
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alBert2000 sprinting dead
| Subject: Re: Final maps take long 2013-09-09, 13:58 | |
| Name of vpk doesn't matter. The name of the maps inside the vpk matter. When you had both vpks installed, you had each map twice. The client picked the wrong one. Maybe because the "We..." campaign came after the "l4d2..." campaign name. |
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