The new "Redemption II" campaign has many custom melee weapons inside.
There is a limit of 16 melee in total.
With using all official melee plus the custom melee we would have 18 melee.
I've modified the melee enable SourceMod extension so that it just adds official melee to the list on the melee from the campaign until 16 in reached.
This would be fine for Realism but not for the buy-system servers.
On the buy menu we would offical melee, which would not be availabe because they have be left out in custom campaigns which contains many custom melee weapons.
Currently I only tested the new extension on alServ2016 (Update 2013-12-31: tested the gnome and easter-egg on alServ2018 and it seems to work fine. Gnome did not disappear and easter-egg could be played.)
Maybe I could set the missing melee manually to a high price for the known custom maps with many melee weapons.
But I would prefer an automatic solution somehow.
Well, lets see.
I also talked to the "Redemption II" campaign maker.
Nice Guy.
He responed quickly.
Previous bugs like "Suicide Blitz" pipe problem and Hazmat charger has been fixed.
The disappearing gnome we noticed when testing on alServ2016 could also be related to the incap melee vpk.
So we should test that gnome again soon.
I will install the new "Redemption II" soon on all servers (maybe with the static high price melee weapons for this custom maps)