Here is the part of the plugin source code.
Maybe you can make a nice looking list out of it:
if(clientlevel[client]==0){ //trainee
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==1){ //Recruit
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "2", "Propane");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==2){ //Private
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==3){ //Private First CLass
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==4){ //Caporal
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==5){ //Sergeant
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==6){ //Staff Sergeant
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==7){ //Sergeant First Class
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==
{ //Master Sergeant
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==9){ //Commandant Sergeant
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==10){ //Second Lieutenant
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==11){ //First Lieutenant
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==12){ //Captain
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==13){ //Lieutnant Major
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==14){ //Lieutenant Colonel
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
AddMenuItem(menuArmsLevel2, "25", "AK47");
AddMenuItem(menuArmsexplosives, "26", "Molotov");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==15){ //Colonel
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
AddMenuItem(menuArmsLevel2, "25", "AK47");
AddMenuItem(menuArmsexplosives, "26", "Molotov");
AddMenuItem(menuArmsLevel2, "27", "Military Sniper");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==16){ //Brigadier General
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
AddMenuItem(menuArmsLevel2, "25", "AK47");
AddMenuItem(menuArmsexplosives, "26", "Molotov");
AddMenuItem(menuArmsLevel2, "27", "Military Sniper");
AddMenuItem(menuArmsLevel2, "28", "AWP Sniper");
AddMenuItem(menuSmallArms, "41", "ExplosivePack");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==17){ //Major General
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
AddMenuItem(menuArmsLevel2, "25", "AK47");
AddMenuItem(menuArmsexplosives, "26", "Molotov");
AddMenuItem(menuArmsLevel2, "27", "Military Sniper");
AddMenuItem(menuArmsLevel2, "28", "AWP Sniper");
AddMenuItem(menuSmallArms, "41", "ExplosivePack");
AddMenuItem(melee, "30", "Chainsaw");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==18){ //Lieutenant General
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
AddMenuItem(menuArmsLevel2, "25", "AK47");
AddMenuItem(menuArmsexplosives, "26", "Molotov");
AddMenuItem(menuArmsLevel2, "27", "Military Sniper");
AddMenuItem(menuArmsLevel2, "28", "AWP Sniper");
AddMenuItem(menuSmallArms, "41", "ExplosivePack");
AddMenuItem(melee, "30", "Chainsaw");
AddMenuItem(menuArmsLevel2, "32", "Grenade Launcher");
AddMenuItem(specialItems, "33", "Air Strike 1");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==19){ //General
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
AddMenuItem(menuArmsLevel2, "25", "AK47");
AddMenuItem(menuArmsexplosives, "26", "Molotov");
AddMenuItem(menuArmsLevel2, "27", "Military Sniper");
AddMenuItem(menuArmsLevel2, "28", "AWP Sniper");
AddMenuItem(menuSmallArms, "41", "ExplosivePack");
AddMenuItem(melee, "30", "Chainsaw");
AddMenuItem(menuhealth, "31", "Medkit");
AddMenuItem(menuArmsLevel2, "32", "Grenade Launcher");
AddMenuItem(menuArmsLevel2, "39", "rifle_M60");
AddMenuItem(specialItems, "33", "Air Strike 2");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==20){ //General of Army
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
AddMenuItem(menuArmsLevel2, "25", "AK47");
AddMenuItem(menuArmsexplosives, "26", "Molotov");
AddMenuItem(menuArmsLevel2, "27", "Military Sniper");
AddMenuItem(menuArmsLevel2, "28", "AWP Sniper");
AddMenuItem(menuSmallArms, "41", "ExplosivePack");
AddMenuItem(melee, "30", "Chainsaw");
AddMenuItem(menuhealth, "31", "Medkit");
AddMenuItem(menuArmsLevel2, "32", "Grenade Launcher");
AddMenuItem(specialItems, "33", "Air Strike 3");
AddMenuItem(menuArmsLevel2, "39", "rifle_M60");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==21){ //Hero
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
AddMenuItem(menuArmsLevel2, "25", "AK47");
AddMenuItem(menuArmsexplosives, "26", "Molotov");
AddMenuItem(menuArmsLevel2, "27", "Military Sniper");
AddMenuItem(menuArmsLevel2, "28", "AWP Sniper");
AddMenuItem(menuSmallArms, "41", "ExplosivePack");
AddMenuItem(melee, "30", "Chainsaw");
AddMenuItem(menuhealth, "31", "Medkit");
AddMenuItem(menuArmsLevel2, "32", "Grenade Launcher");
AddMenuItem(specialItems, "33", "Air Strike 3");
AddMenuItem(menuArmsLevel2, "39", "rifle_M60");
melee=MenuMeleeFix(melee);
AddMenuItem(specialItems, "53", "Boost jump");
}else if(clientlevel[client]==22){ //Super Hero
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
AddMenuItem(menuArmsLevel2, "25", "AK47");
AddMenuItem(menuArmsexplosives, "26", "Molotov");
AddMenuItem(menuArmsLevel2, "27", "Military Sniper");
AddMenuItem(menuArmsLevel2, "28", "AWP Sniper");
AddMenuItem(menuSmallArms, "41", "ExplosivePack");
AddMenuItem(melee, "30", "Chainsaw");
AddMenuItem(menuhealth, "31", "Medkit");
AddMenuItem(menuArmsLevel2, "32", "Grenade Launcher");
AddMenuItem(specialItems, "33", "Air Strike 3");
AddMenuItem(menuArmsLevel2, "39", "rifle_M60");
melee=MenuMeleeFix(melee);
AddMenuItem(specialItems, "53", "Boost jump");
AddMenuItem(specialItems, "54", "Boost speed");
}else if(clientlevel[client]==23){ //Mega Hero
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
AddMenuItem(menuArmsLevel2, "25", "AK47");
AddMenuItem(menuArmsexplosives, "26", "Molotov");
AddMenuItem(menuArmsLevel2, "27", "Military Sniper");
AddMenuItem(menuArmsLevel2, "28", "AWP Sniper");
AddMenuItem(menuSmallArms, "41", "ExplosivePack");
AddMenuItem(melee, "30", "Chainsaw");
AddMenuItem(menuhealth, "31", "Medkit");
AddMenuItem(menuArmsLevel2, "32", "Grenade Launcher");
AddMenuItem(specialItems, "33", "Air Strike 4");
AddMenuItem(menuArmsLevel2, "39", "rifle_M60");
melee=MenuMeleeFix(melee);
AddMenuItem(specialItems, "53", "Boost jump");
AddMenuItem(specialItems, "54", "Boost speed");
AddMenuItem(menuhealth, "55", "HP regenerator");
}else if(clientlevel[client]==24){ //Ultra Hero
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
AddMenuItem(menuArmsLevel2, "25", "AK47");
AddMenuItem(menuArmsexplosives, "26", "Molotov");
AddMenuItem(menuArmsLevel2, "27", "Military Sniper");
AddMenuItem(menuArmsLevel2, "28", "AWP Sniper");
AddMenuItem(menuSmallArms, "41", "ExplosivePack");
AddMenuItem(melee, "30", "Chainsaw");
AddMenuItem(menuhealth, "31", "Medkit");
AddMenuItem(menuArmsLevel2, "32", "Grenade Launcher");
AddMenuItem(specialItems, "33", "Air Strike 4");
AddMenuItem(menuArmsLevel2, "39", "rifle_M60");
melee=MenuMeleeFix(melee);
AddMenuItem(specialItems, "53", "Boost jump");
AddMenuItem(specialItems, "54", "Boost speed");
AddMenuItem(menuhealth, "55", "HP regenerator");
AddMenuItem(menuhealth, "56", "Full health");
}else if(clientlevel[client]==25){ //King of Hero
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
AddMenuItem(menuArmsLevel2, "25", "AK47");
AddMenuItem(menuArmsexplosives, "26", "Molotov");
AddMenuItem(menuArmsLevel2, "27", "Military Sniper");
AddMenuItem(menuArmsLevel2, "28", "AWP Sniper");
AddMenuItem(menuSmallArms, "41", "ExplosivePack");
AddMenuItem(melee, "30", "Chainsaw");
AddMenuItem(menuhealth, "31", "Medkit");
AddMenuItem(menuArmsLevel2, "32", "Grenade Launcher");
AddMenuItem(specialItems, "33", "Air Strike 4");
AddMenuItem(menuArmsLevel2, "39", "rifle_M60");
melee=MenuMeleeFix(melee);
AddMenuItem(specialItems, "53", "Boost jump");
AddMenuItem(specialItems, "54", "Boost speed");
AddMenuItem(menuhealth, "55", "HP regenerator");
AddMenuItem(menuhealth, "56", "Full health");
AddMenuItem(specialItems, "57", "JetPack");
//if(l4d_gamemode()==3||GetUserFlagBits(client)!=0)
{
AddMenuItem(menuArmsLevel2, "63", "M61A1 Vulcan");
}
}else if(clientlevel[client]==26){ //Ultimate Hero
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
AddMenuItem(menuArmsLevel2, "25", "AK47");
AddMenuItem(menuArmsexplosives, "26", "Molotov");
AddMenuItem(menuArmsLevel2, "27", "Military Sniper");
AddMenuItem(menuArmsLevel2, "28", "AWP Sniper");
AddMenuItem(menuSmallArms, "41", "ExplosivePack");
AddMenuItem(melee, "30", "Chainsaw");
AddMenuItem(menuhealth, "31", "Medkit");
AddMenuItem(menuArmsLevel2, "32", "Grenade Launcher");
AddMenuItem(specialItems, "33", "Air Strike 4");
AddMenuItem(menuArmsLevel2, "39", "rifle_M60");
melee=MenuMeleeFix(melee);
AddMenuItem(specialItems, "53", "Boost jump");
AddMenuItem(specialItems, "54", "Boost speed");
AddMenuItem(menuhealth, "55", "HP regenerator");
AddMenuItem(menuhealth, "56", "Full health");
AddMenuItem(specialItems, "57", "JetPack");
//if(l4d_gamemode()==3||GetUserFlagBits(client)!=0)
{
AddMenuItem(menuArmsLevel2, "63", "M61A1 Vulcan");
}
AddMenuItem(specialItems, "60", "Infinite Ammo");
}else if(clientlevel[client]==27){ //Kamikaze Hero
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
AddMenuItem(menuArmsLevel2, "25", "AK47");
AddMenuItem(menuArmsexplosives, "26", "Molotov");
AddMenuItem(menuArmsLevel2, "27", "Military Sniper");
AddMenuItem(menuArmsLevel2, "28", "AWP Sniper");
AddMenuItem(menuSmallArms, "41", "ExplosivePack");
AddMenuItem(melee, "30", "Chainsaw");
AddMenuItem(menuhealth, "31", "Medkit");
AddMenuItem(menuArmsLevel2, "32", "Grenade Launcher");
AddMenuItem(specialItems, "33", "Air Strike 4");
AddMenuItem(menuArmsLevel2, "39", "rifle_M60");
melee=MenuMeleeFix(melee);
AddMenuItem(specialItems, "53", "Boost jump");
AddMenuItem(specialItems, "54", "Boost speed");
AddMenuItem(menuhealth, "55", "HP regenerator");
AddMenuItem(menuhealth, "56", "Full health");
AddMenuItem(specialItems, "57", "JetPack");
AddMenuItem(specialItems, "60", "Infinite Ammo");
AddMenuItem(specialItems, "61", "Kamikaze Bomb");
//if(l4d_gamemode()==3||GetUserFlagBits(client)!=0)
{
AddMenuItem(menuArmsLevel2, "63", "M61A1 Vulcan");
}
}else if(clientlevel[client]==28){ //Invincible Hero
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
AddMenuItem(menuArmsLevel2, "25", "AK47");
AddMenuItem(menuArmsexplosives, "26", "Molotov");
AddMenuItem(menuArmsLevel2, "27", "Military Sniper");
AddMenuItem(menuArmsLevel2, "28", "AWP Sniper");
AddMenuItem(menuSmallArms, "41", "ExplosivePack");
AddMenuItem(melee, "30", "Chainsaw");
AddMenuItem(menuhealth, "31", "Medkit");
AddMenuItem(menuArmsLevel2, "32", "Grenade Launcher");
AddMenuItem(specialItems, "33", "Air Strike 4");
AddMenuItem(menuArmsLevel2, "39", "rifle_M60");
melee=MenuMeleeFix(melee);
AddMenuItem(specialItems, "53", "Boost jump");
AddMenuItem(specialItems, "54", "Boost speed");
AddMenuItem(menuhealth, "55", "HP regenerator");
AddMenuItem(menuhealth, "56", "Full health");
AddMenuItem(specialItems, "57", "JetPack");
AddMenuItem(specialItems, "60", "Infinite Ammo");
AddMenuItem(specialItems, "61", "Kamikaze Bomb");
AddMenuItem(specialItems, "62", "Laser Shield");
//if(l4d_gamemode()==3||GetUserFlagBits(client)!=0)
{
AddMenuItem(menuArmsLevel2, "63", "M61A1 Vulcan");
AddMenuItem(menuArmsLevel2, "64", "M2HB Machine gun");
}
}else if(clientlevel[client]>=29){ //The Last Hero
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
AddMenuItem(menuArmsLevel2, "25", "AK47");
AddMenuItem(menuArmsexplosives, "26", "Molotov");
AddMenuItem(menuArmsLevel2, "27", "Military Sniper");
AddMenuItem(menuArmsLevel2, "28", "AWP Sniper");
AddMenuItem(menuSmallArms, "41", "ExplosivePack");
AddMenuItem(melee, "30", "Chainsaw");
AddMenuItem(menuhealth, "31", "Medkit");
AddMenuItem(menuArmsLevel2, "32", "Grenade Launcher");
AddMenuItem(specialItems, "33", "Air Strike 4");
AddMenuItem(menuArmsLevel2, "39", "rifle_M60");
melee=MenuMeleeFix(melee);
AddMenuItem(specialItems, "53", "Boost jump");
AddMenuItem(specialItems, "54", "Boost speed");
AddMenuItem(menuhealth, "55", "HP regenerator");
AddMenuItem(menuhealth, "56", "Full health");
AddMenuItem(specialItems, "57", "JetPack");
AddMenuItem(specialItems, "60", "Infinite Ammo");
AddMenuItem(specialItems, "61", "Kamikaze Bomb");
AddMenuItem(specialItems, "62", "Laser Shield");
AddMenuItem(menuhealth, "58", "Come Back Hell");
//if(l4d_gamemode()==3||GetUserFlagBits(client)!=0)
{
AddMenuItem(menuArmsLevel2, "63", "M61A1 Vulcan");
AddMenuItem(menuArmsLevel2, "64", "M2HB Machine gun");
}