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 Each ranks bag and colors for !flareme

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Clausewitz
Crawling dead
Crawling dead
Clausewitz


Each ranks bag and colors for !flareme Empty
PostSubject: Each ranks bag and colors for !flareme   Each ranks bag and colors for !flareme Icon_minitime2017-04-19, 07:21

Hello!
Can someone tell me where to find content of each rank bag ( weapons, med, etc) and list of colors for flareme command!!jocolor
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Killogy
sprinting dead
sprinting dead
Killogy


Each ranks bag and colors for !flareme Empty
PostSubject: Re: Each ranks bag and colors for !flareme   Each ranks bag and colors for !flareme Icon_minitime2017-04-19, 09:26

About /flareme, you can use all RGB spectrum, for example.

You want to use the color #D91DDC = R 217 G 29 B 220 then you need to use this command, /flareme 217 29 220

Use this website [You must be registered and logged in to see this link.]
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VIVONX
Running dead
Running dead
VIVONX


Each ranks bag and colors for !flareme Empty
PostSubject: Re: Each ranks bag and colors for !flareme   Each ranks bag and colors for !flareme Icon_minitime2017-04-19, 09:31

Hello there !
First of all do you mind telling us which server you play on so we can identify which command do you need ? If you play on 2018,2019 you need to type : /buy in the chat and the buy menu will pop up. On 2021 you need to type : /weapons in the chat and the menu will pop up as well and you can progress in there by pressing the numbers associated to each menu point (not the Num numbers but the one above the letters ).

As for  the flareme command you need to type  : /flareme "here comes the name of the color you want to choose " (I.E:  /flareme white ; /flareme blue) . However if you want a specific RGB color as your flare then you need to type  : /flareme "RGB Color code comes here" (without the 2 " ) . Example : /flareme 255 0 0 (for red ) , if it doesn't work then type : /flareme 255 000 000 for red . Hope it helped Wink
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Clausewitz
Crawling dead
Crawling dead
Clausewitz


Each ranks bag and colors for !flareme Empty
PostSubject: Re: Each ranks bag and colors for !flareme   Each ranks bag and colors for !flareme Icon_minitime2017-04-19, 17:49

first of all thank you all!!!
With that !flareme help, ill be colourest survivor on whole server.
jocolor
for that bag problem, im plying on !weapons command, so i have list for bag of brigadir general, but need rest of ranks bags.

THX cheers cheers cheers
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alBert2000
sprinting dead
sprinting dead
alBert2000


Each ranks bag and colors for !flareme Empty
PostSubject: Re: Each ranks bag and colors for !flareme   Each ranks bag and colors for !flareme Icon_minitime2017-04-19, 18:38

Maybe this helps a little for the ranks with powers on the GunGame Server:
[You must be registered and logged in to see this link.]

And by the way each server has its own forum.
So you could post questions in the corresponding forum for each server.
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Clausewitz
Crawling dead
Crawling dead
Clausewitz


Each ranks bag and colors for !flareme Empty
PostSubject: Re: Each ranks bag and colors for !flareme   Each ranks bag and colors for !flareme Icon_minitime2017-04-19, 21:07

yea ive seen that
but my point was to create something like this

bag of Brigadir General
1. melee
1. basebal bat
2. knife
3. katana
4. machete
5. fireaxe
6. riotshield
7. golf club
9. next
1. crowbar
2. tonfa
3. guitar
4. frying pan
5. cricket bat

2. small guns and upgrades
1. Pistols
2. magnum
3. Incendiary ammo
4. Explosive ammo
5. Laser Sight
6. IncendiayPack
7. ExplosivePack

3. guns level 1
1. Pump Shotgun
2. Chrome Sgotgun
3. SMG
4. MP5 SMG
5. Silenced SMG

4. guns level 2
1. Spas Shotgun
2. M4 Assault Rifle
3. SG552
4. Desert Rifle
5. Hunting Rifle
6. Scout Sniper
7. Auto Shotgun
9. next
1. AK 47
2. Military Sniper
3.AWP Sniper

5. health
1. Pills
2. Adrenaline
3. Defibrilator

6. explosives
1. Propane
2. Oxygen
3. Fireworks
4. VomitJar
5. Gascan

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alBert2000
sprinting dead
sprinting dead
alBert2000


Each ranks bag and colors for !flareme Empty
PostSubject: Re: Each ranks bag and colors for !flareme   Each ranks bag and colors for !flareme Icon_minitime2017-04-20, 19:11

Here is the part of the plugin source code.
Maybe you can make a nice looking list out of it:

if(clientlevel[client]==0){ //trainee
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==1){ //Recruit
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "2", "Propane");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==2){ //Private
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==3){ //Private First CLass
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==4){ //Caporal
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==5){ //Sergeant
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==6){ //Staff Sergeant
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==7){ //Sergeant First Class
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==Cool{ //Master Sergeant
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==9){ //Commandant Sergeant
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==10){ //Second Lieutenant
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==11){ //First Lieutenant
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==12){ //Captain
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==13){ //Lieutnant Major
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==14){ //Lieutenant Colonel
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
AddMenuItem(menuArmsLevel2, "25", "AK47");
AddMenuItem(menuArmsexplosives, "26", "Molotov");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==15){ //Colonel
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
AddMenuItem(menuArmsLevel2, "25", "AK47");
AddMenuItem(menuArmsexplosives, "26", "Molotov");
AddMenuItem(menuArmsLevel2, "27", "Military Sniper");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==16){ //Brigadier General
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
AddMenuItem(menuArmsLevel2, "25", "AK47");
AddMenuItem(menuArmsexplosives, "26", "Molotov");
AddMenuItem(menuArmsLevel2, "27", "Military Sniper");
AddMenuItem(menuArmsLevel2, "28", "AWP Sniper");
AddMenuItem(menuSmallArms, "41", "ExplosivePack");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==17){ //Major General
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
AddMenuItem(menuArmsLevel2, "25", "AK47");
AddMenuItem(menuArmsexplosives, "26", "Molotov");
AddMenuItem(menuArmsLevel2, "27", "Military Sniper");
AddMenuItem(menuArmsLevel2, "28", "AWP Sniper");
AddMenuItem(menuSmallArms, "41", "ExplosivePack");
AddMenuItem(melee, "30", "Chainsaw");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==18){ //Lieutenant General
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
AddMenuItem(menuArmsLevel2, "25", "AK47");
AddMenuItem(menuArmsexplosives, "26", "Molotov");
AddMenuItem(menuArmsLevel2, "27", "Military Sniper");
AddMenuItem(menuArmsLevel2, "28", "AWP Sniper");
AddMenuItem(menuSmallArms, "41", "ExplosivePack");
AddMenuItem(melee, "30", "Chainsaw");
AddMenuItem(menuArmsLevel2, "32", "Grenade Launcher");
AddMenuItem(specialItems, "33", "Air Strike 1");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==19){ //General
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
AddMenuItem(menuArmsLevel2, "25", "AK47");
AddMenuItem(menuArmsexplosives, "26", "Molotov");
AddMenuItem(menuArmsLevel2, "27", "Military Sniper");
AddMenuItem(menuArmsLevel2, "28", "AWP Sniper");
AddMenuItem(menuSmallArms, "41", "ExplosivePack");
AddMenuItem(melee, "30", "Chainsaw");
AddMenuItem(menuhealth, "31", "Medkit");
AddMenuItem(menuArmsLevel2, "32", "Grenade Launcher");
AddMenuItem(menuArmsLevel2, "39", "rifle_M60");
AddMenuItem(specialItems, "33", "Air Strike 2");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==20){ //General of Army
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
AddMenuItem(menuArmsLevel2, "25", "AK47");
AddMenuItem(menuArmsexplosives, "26", "Molotov");
AddMenuItem(menuArmsLevel2, "27", "Military Sniper");
AddMenuItem(menuArmsLevel2, "28", "AWP Sniper");
AddMenuItem(menuSmallArms, "41", "ExplosivePack");
AddMenuItem(melee, "30", "Chainsaw");
AddMenuItem(menuhealth, "31", "Medkit");
AddMenuItem(menuArmsLevel2, "32", "Grenade Launcher");
AddMenuItem(specialItems, "33", "Air Strike 3");
AddMenuItem(menuArmsLevel2, "39", "rifle_M60");
melee=MenuMeleeFix(melee);
}else if(clientlevel[client]==21){ //Hero
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
AddMenuItem(menuArmsLevel2, "25", "AK47");
AddMenuItem(menuArmsexplosives, "26", "Molotov");
AddMenuItem(menuArmsLevel2, "27", "Military Sniper");
AddMenuItem(menuArmsLevel2, "28", "AWP Sniper");
AddMenuItem(menuSmallArms, "41", "ExplosivePack");
AddMenuItem(melee, "30", "Chainsaw");
AddMenuItem(menuhealth, "31", "Medkit");
AddMenuItem(menuArmsLevel2, "32", "Grenade Launcher");
AddMenuItem(specialItems, "33", "Air Strike 3");
AddMenuItem(menuArmsLevel2, "39", "rifle_M60");
melee=MenuMeleeFix(melee);
AddMenuItem(specialItems, "53", "Boost jump");
}else if(clientlevel[client]==22){ //Super Hero
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
AddMenuItem(menuArmsLevel2, "25", "AK47");
AddMenuItem(menuArmsexplosives, "26", "Molotov");
AddMenuItem(menuArmsLevel2, "27", "Military Sniper");
AddMenuItem(menuArmsLevel2, "28", "AWP Sniper");
AddMenuItem(menuSmallArms, "41", "ExplosivePack");
AddMenuItem(melee, "30", "Chainsaw");
AddMenuItem(menuhealth, "31", "Medkit");
AddMenuItem(menuArmsLevel2, "32", "Grenade Launcher");
AddMenuItem(specialItems, "33", "Air Strike 3");
AddMenuItem(menuArmsLevel2, "39", "rifle_M60");
melee=MenuMeleeFix(melee);
AddMenuItem(specialItems, "53", "Boost jump");
AddMenuItem(specialItems, "54", "Boost speed");
}else if(clientlevel[client]==23){ //Mega Hero
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
AddMenuItem(menuArmsLevel2, "25", "AK47");
AddMenuItem(menuArmsexplosives, "26", "Molotov");
AddMenuItem(menuArmsLevel2, "27", "Military Sniper");
AddMenuItem(menuArmsLevel2, "28", "AWP Sniper");
AddMenuItem(menuSmallArms, "41", "ExplosivePack");
AddMenuItem(melee, "30", "Chainsaw");
AddMenuItem(menuhealth, "31", "Medkit");
AddMenuItem(menuArmsLevel2, "32", "Grenade Launcher");
AddMenuItem(specialItems, "33", "Air Strike 4");
AddMenuItem(menuArmsLevel2, "39", "rifle_M60");
melee=MenuMeleeFix(melee);
AddMenuItem(specialItems, "53", "Boost jump");
AddMenuItem(specialItems, "54", "Boost speed");
AddMenuItem(menuhealth, "55", "HP regenerator");
}else if(clientlevel[client]==24){ //Ultra Hero
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
AddMenuItem(menuArmsLevel2, "25", "AK47");
AddMenuItem(menuArmsexplosives, "26", "Molotov");
AddMenuItem(menuArmsLevel2, "27", "Military Sniper");
AddMenuItem(menuArmsLevel2, "28", "AWP Sniper");
AddMenuItem(menuSmallArms, "41", "ExplosivePack");
AddMenuItem(melee, "30", "Chainsaw");
AddMenuItem(menuhealth, "31", "Medkit");
AddMenuItem(menuArmsLevel2, "32", "Grenade Launcher");
AddMenuItem(specialItems, "33", "Air Strike 4");
AddMenuItem(menuArmsLevel2, "39", "rifle_M60");
melee=MenuMeleeFix(melee);
AddMenuItem(specialItems, "53", "Boost jump");
AddMenuItem(specialItems, "54", "Boost speed");
AddMenuItem(menuhealth, "55", "HP regenerator");
AddMenuItem(menuhealth, "56", "Full health");
}else if(clientlevel[client]==25){ //King of Hero
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
AddMenuItem(menuArmsLevel2, "25", "AK47");
AddMenuItem(menuArmsexplosives, "26", "Molotov");
AddMenuItem(menuArmsLevel2, "27", "Military Sniper");
AddMenuItem(menuArmsLevel2, "28", "AWP Sniper");
AddMenuItem(menuSmallArms, "41", "ExplosivePack");
AddMenuItem(melee, "30", "Chainsaw");
AddMenuItem(menuhealth, "31", "Medkit");
AddMenuItem(menuArmsLevel2, "32", "Grenade Launcher");
AddMenuItem(specialItems, "33", "Air Strike 4");
AddMenuItem(menuArmsLevel2, "39", "rifle_M60");
melee=MenuMeleeFix(melee);
AddMenuItem(specialItems, "53", "Boost jump");
AddMenuItem(specialItems, "54", "Boost speed");
AddMenuItem(menuhealth, "55", "HP regenerator");
AddMenuItem(menuhealth, "56", "Full health");
AddMenuItem(specialItems, "57", "JetPack");
//if(l4d_gamemode()==3||GetUserFlagBits(client)!=0)
{
AddMenuItem(menuArmsLevel2, "63", "M61A1 Vulcan");
}
}else if(clientlevel[client]==26){ //Ultimate Hero
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
AddMenuItem(menuArmsLevel2, "25", "AK47");
AddMenuItem(menuArmsexplosives, "26", "Molotov");
AddMenuItem(menuArmsLevel2, "27", "Military Sniper");
AddMenuItem(menuArmsLevel2, "28", "AWP Sniper");
AddMenuItem(menuSmallArms, "41", "ExplosivePack");
AddMenuItem(melee, "30", "Chainsaw");
AddMenuItem(menuhealth, "31", "Medkit");
AddMenuItem(menuArmsLevel2, "32", "Grenade Launcher");
AddMenuItem(specialItems, "33", "Air Strike 4");
AddMenuItem(menuArmsLevel2, "39", "rifle_M60");
melee=MenuMeleeFix(melee);
AddMenuItem(specialItems, "53", "Boost jump");
AddMenuItem(specialItems, "54", "Boost speed");
AddMenuItem(menuhealth, "55", "HP regenerator");
AddMenuItem(menuhealth, "56", "Full health");
AddMenuItem(specialItems, "57", "JetPack");
//if(l4d_gamemode()==3||GetUserFlagBits(client)!=0)
{
AddMenuItem(menuArmsLevel2, "63", "M61A1 Vulcan");
}
AddMenuItem(specialItems, "60", "Infinite Ammo");
}else if(clientlevel[client]==27){ //Kamikaze Hero
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
AddMenuItem(menuArmsLevel2, "25", "AK47");
AddMenuItem(menuArmsexplosives, "26", "Molotov");
AddMenuItem(menuArmsLevel2, "27", "Military Sniper");
AddMenuItem(menuArmsLevel2, "28", "AWP Sniper");
AddMenuItem(menuSmallArms, "41", "ExplosivePack");
AddMenuItem(melee, "30", "Chainsaw");
AddMenuItem(menuhealth, "31", "Medkit");
AddMenuItem(menuArmsLevel2, "32", "Grenade Launcher");
AddMenuItem(specialItems, "33", "Air Strike 4");
AddMenuItem(menuArmsLevel2, "39", "rifle_M60");
melee=MenuMeleeFix(melee);
AddMenuItem(specialItems, "53", "Boost jump");
AddMenuItem(specialItems, "54", "Boost speed");
AddMenuItem(menuhealth, "55", "HP regenerator");
AddMenuItem(menuhealth, "56", "Full health");
AddMenuItem(specialItems, "57", "JetPack");
AddMenuItem(specialItems, "60", "Infinite Ammo");
AddMenuItem(specialItems, "61", "Kamikaze Bomb");
//if(l4d_gamemode()==3||GetUserFlagBits(client)!=0)
{
AddMenuItem(menuArmsLevel2, "63", "M61A1 Vulcan");
}
}else if(clientlevel[client]==28){ //Invincible Hero
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
AddMenuItem(menuArmsLevel2, "25", "AK47");
AddMenuItem(menuArmsexplosives, "26", "Molotov");
AddMenuItem(menuArmsLevel2, "27", "Military Sniper");
AddMenuItem(menuArmsLevel2, "28", "AWP Sniper");
AddMenuItem(menuSmallArms, "41", "ExplosivePack");
AddMenuItem(melee, "30", "Chainsaw");
AddMenuItem(menuhealth, "31", "Medkit");
AddMenuItem(menuArmsLevel2, "32", "Grenade Launcher");
AddMenuItem(specialItems, "33", "Air Strike 4");
AddMenuItem(menuArmsLevel2, "39", "rifle_M60");
melee=MenuMeleeFix(melee);
AddMenuItem(specialItems, "53", "Boost jump");
AddMenuItem(specialItems, "54", "Boost speed");
AddMenuItem(menuhealth, "55", "HP regenerator");
AddMenuItem(menuhealth, "56", "Full health");
AddMenuItem(specialItems, "57", "JetPack");
AddMenuItem(specialItems, "60", "Infinite Ammo");
AddMenuItem(specialItems, "61", "Kamikaze Bomb");
AddMenuItem(specialItems, "62", "Laser Shield");
//if(l4d_gamemode()==3||GetUserFlagBits(client)!=0)
{
AddMenuItem(menuArmsLevel2, "63", "M61A1 Vulcan");
AddMenuItem(menuArmsLevel2, "64", "M2HB Machine gun");
}
}else if(clientlevel[client]>=29){ //The Last Hero
AddMenuItem(menuSmallArms, "0", "Pistols");
AddMenuItem(menuSmallArms, "1", "magnum");
AddMenuItem(menuArmsexplosives, "2", "Propane");
AddMenuItem(menuArmsLevel1, "3", "Pump Shotgun");
AddMenuItem(menuArmsexplosives, "4", "Oxygen");
AddMenuItem(menuArmsLevel1, "5", "Chrome Shotgun");
AddMenuItem(menuSmallArms, "23", "Incendiary ammo");
AddMenuItem(menuSmallArms, "29", "Explosive ammo");
AddMenuItem(menuhealth, "6", "Pills");
AddMenuItem(menuArmsLevel2, "7", "Spas Shotgun");
AddMenuItem(menuhealth, "8", "Adrenaline");
AddMenuItem(menuArmsLevel1, "9", "SMG");
AddMenuItem(menuArmsexplosives, "10", "Fireworks");
AddMenuItem(menuArmsLevel1, "11", "MP5 SMG");
AddMenuItem(menuSmallArms, "12", "Laser Sight");
AddMenuItem(menuArmsLevel1, "13", "Silenced SMG");
AddMenuItem(menuArmsLevel2, "14", "M4 Assualt Rifle");
AddMenuItem(menuhealth, "15", "Defibrilator");
AddMenuItem(menuArmsLevel2, "16", "SG552");
AddMenuItem(menuArmsexplosives, "17", "VomitJar");
AddMenuItem(menuArmsLevel2, "18", "Desert Rifle");
AddMenuItem(menuArmsexplosives, "19", "Gascan");
AddMenuItem(menuArmsLevel2, "20", "Hunting Rifle");
AddMenuItem(menuArmsexplosives, "21", "PipeBomb");
AddMenuItem(menuArmsLevel2, "22", "Scout Sniper");
AddMenuItem(menuSmallArms, "40", "IncendiaryPack");
AddMenuItem(menuArmsLevel2, "24", "Auto Shotgun");
AddMenuItem(menuArmsLevel2, "25", "AK47");
AddMenuItem(menuArmsexplosives, "26", "Molotov");
AddMenuItem(menuArmsLevel2, "27", "Military Sniper");
AddMenuItem(menuArmsLevel2, "28", "AWP Sniper");
AddMenuItem(menuSmallArms, "41", "ExplosivePack");
AddMenuItem(melee, "30", "Chainsaw");
AddMenuItem(menuhealth, "31", "Medkit");
AddMenuItem(menuArmsLevel2, "32", "Grenade Launcher");
AddMenuItem(specialItems, "33", "Air Strike 4");
AddMenuItem(menuArmsLevel2, "39", "rifle_M60");
melee=MenuMeleeFix(melee);
AddMenuItem(specialItems, "53", "Boost jump");
AddMenuItem(specialItems, "54", "Boost speed");
AddMenuItem(menuhealth, "55", "HP regenerator");
AddMenuItem(menuhealth, "56", "Full health");
AddMenuItem(specialItems, "57", "JetPack");
AddMenuItem(specialItems, "60", "Infinite Ammo");
AddMenuItem(specialItems, "61", "Kamikaze Bomb");
AddMenuItem(specialItems, "62", "Laser Shield");
AddMenuItem(menuhealth, "58", "Come Back Hell");
//if(l4d_gamemode()==3||GetUserFlagBits(client)!=0)
{
AddMenuItem(menuArmsLevel2, "63", "M61A1 Vulcan");
AddMenuItem(menuArmsLevel2, "64", "M2HB Machine gun");
}
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Clausewitz
Crawling dead
Crawling dead
Clausewitz


Each ranks bag and colors for !flareme Empty
PostSubject: Re: Each ranks bag and colors for !flareme   Each ranks bag and colors for !flareme Icon_minitime2017-04-21, 08:00

HURA! that`s it!!!
bounce bounce
jocolor
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Each ranks bag and colors for !flareme Empty
PostSubject: Re: Each ranks bag and colors for !flareme   Each ranks bag and colors for !flareme Icon_minitime

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Each ranks bag and colors for !flareme
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