Hi!
Thanks for your feedback.
1) Team Attack counter
This is one of the plugins that I let running.
Actually I copied alServ2019 and disabled plugins and reconfigured the server for Versus etc.
I saw the Attack counter increasing too when I was an Infected.
So it seems it counts the Infected friendly fire too.
Since there is only one counter for all servers it could be that the counter is increased before on another server and/or as survivors and then as infected you get banned.
But maybe the Team Kill Manager plugin does not work properly on versus.
It has never been tested on versus before.
So I could
- disable the Team Kill Manager for versus completely
- Rewrite the plugin so that infected are not counting
- Try to find if there is a bug for infected
Quickest solution is disable^^
All the other involves more work and testing etc.
So I will disable it for now.
2) Game running in background
This is because on versus it seems that the server has to be configured the way that an only bot team is possible.
See here:
[You must be registered and logged in to see this link.]Without this setting, the server would shut down when there is no human in the other team.
Maybe there is a plugin which could solve this better but I don't know any.
Like I said I never played Versus before (besides yesterday^^) and I never made a versus server before.
So there is currently nothing I can do about that.
Update:
I found another cvar which could help:
"sv_hibernate_when_empty"
See
[You must be registered and logged in to see this link.]Maybe this can help.
I've added it to the server config but didn't do any testing.
Another problem is, that a survior team with only bots get stuck when there is a button or so to press.
Bots don't press buttons or action things.
So when I was an infected at Whitaker GunShop (Dead Center campaign) the bot surviors team just grouped behind the big fuel truck between the wall (which should be blown away after getting the cola. But the bots didn't care about cola^^)
I think this is only a problem when only one human is connected.