Thanks for further info.
Yesterday we played a new campaign
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With 4-6 players on expert.
I consider all of them as real experts.
And it was quite hard but so much fun.
We had to restart each map several times.
I was thinking that the difficulty on expert was too high.
But I let it as configured.
The team finally made it after several restarts.
But it was so much fun.
Always on the edge.
No time to rest.
It seems that there may be a noticable gap between <=4 and >=5 alive players.
The table shows that the SI goes up from 2 to 4 between 4 and 5 alive players.
I think there could be some ajustment.
It seems that they beat the final map yesterday with 3 players quite quick compared to the previous maps with more than 4 players.
This could mean that the final map is easier or that the dynamic setting has some gap there, or it means something else^^
So my feeling is that there could be some adjustment in the lower area of alive/connected player.
And maybe in the high are with 7,8,9,10 alive/connected players.
I didn't play on expert with 7,8,9,10 players since the new SI config.
So maybe it will get to difficult on expert with many players.
Yeah and I forgot to mention that 4 alive players could also mean 3 bots and one noob player or 4 professional players.
So it is also not easy to match those configurations.
Actually the dynamic servers alServ2018 and 21 are a little easier with many players (see the tables in previous posts, a little less CI and less SI when more players are alive, but equal SI with few alive players)
Again, thanks for every feedback.
We should have a vivid discussion about difficulty and configuration here, to find the best setting for all situations.
So it is very important to know all about the circumstances.
Even the name of the map may be important to know.
Because yesterday I felt that many many hords were coming in the
[You must be registered and logged in to see this link.] campaign and it may be because of the map itself.
So possibly we would have to adjust some settings based on the map too.
I even did that for several maps were it was not possible to finish it with super tanks activated.
But I feel if the players get better they would even manage this sooner or later.
And again.
It was so epic and fun yesterday with a professional team who had to fight real hard in the beginning but got used to it step by step.
About the lags.
Lags are very difficult to solve.
Often players are complaining about lags during we are playing on the same map.
And I don't have lags in this moment.
Sometimes I have lags when a really huge horde is burned all at once.
But generally I'm quite lag free at the moment.
I may be the client internet connection or the client PC that is the reason.
It also could be the server when all 9 game servers are active and maybe several panic events are running in parallel.
I'm tracking the server load constantly and it does not look worse.
This also matches to the fact that I don't see lags often.
And the server is not in my home (If someone thinks that)
It is a rented linux root server which runs several hundred kilometers away from my home.
With lowering the CI horde size the lags should be less because even the client PC has less to do to render the infected.
But one guy reported the opposite which I only can explain with different game situations like map, number of players, countries the players are from, ...
I don't know
Oh and the original game with only 4 players and far less SI/CI/Tanks/etc. performs for sure far better than this config.
If it would really be a problem on the server side, the only solution I could think about is to shutdown some servers and concentrate on a fewer amount.
But like I said the server monitoring does not show a problem at the moment.
Enough said, I think I will adjust things only very carefully so that it does not break the overall configuration we have at the moment.